<map>
<mission levely="0" levelx="5" starty="1" startx="5" objectivey="7" objectivex="5" lootcount="10" bonus="1000" gametime="600">
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:2:1:1:1:1:1</r>
<r>1:1:1:1:1:1:1:1:1:1:1</r>
<r>1:1:1:1:1:1:1:1:1:1:1</r>
<r>1:1:1:1:1:1:1:1:1:1:1</r>
</mission>

<briefing>
Welcome to lootcamp!

Your first assignment will be a practice mission in our very own Lootcamp training facility.
Here you will be instructed in the art of burglary by your partner in crime.
If you can complete this mission succesfully within the time limit, you will be ready for real missions.

Good luck

Objective: Steal the object located in the last room of the training facility.
</briefing>

<level name="Training: The basics" levelx="5" levely="0" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:e2:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:e3:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:2</e>	
<e>0:0:5:4 5:5:3:0</e>	
<e>0:0:5:5 5:7:3:0</e>	
<e steal="true">5:9:3:0 5:10:1:2 5:10:0:0 5:9:3:e5</e>	
<e>0:0:5:7 5:9:3:0</e>
</events>
	
<enemies>	
<e type="1" xtile="3" ytile="2">0:3:2 1:2:0 </e>
<e type="1" xtile="7" ytile="4">0:7:4 </e>
</enemies>

<loot>
<l>5:8:1:1</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="1">
Ok listen up kid, here's the deal.

The name's George and you're gonna help me become the best burglar in the business.
I need to steal as much stuff as I can, before the time runs out.

(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="2">
But you better be careful! 
The more valuable the loot, the tighter the security.

If I get detected by the camera's or guards, the alarm will go off and I'll get caught.
(While playing you can press [walls] to hide the walls). 

(Press [action] to close this message)
</d>
<d ID="2" init="false" goto="3">
So pay attention and follow my instructions.

If you don't screw up, I might even cut you in on some of the profit!

Let's get this show on the road.

(Press [action] to close this message)
</d>
<d ID="3" init="false" goto="-">
We'll start by stealing that vase over there.
Walk up to it and press [action] to steal it.

But watch out for those camera's!
Don't stand directly in front of them, or I'll be detected.


(Press [action] to close this message)
</d>
<d ID="4" init="false" goto="-">
I've got another a tip for you!

If I can interact with an object, I will let you know by showing it in the action bar at the bottom of the screen.
Walk up to the vase and I'll show you.


(Press [action] to close this message)
</d>
<d ID="5" init="false" goto="6">
Have a look at the action bar, it tells you I can steal this object by pressing [action]!

When I'm stealing an object, a bar will appear above me indicating my progress.


(Press [action] to close this message)
</d>
<d ID="6" init="false" goto="-">
Once the bar is full, the item will be succesfully stolen.

If for some reason, I can't steal it in one try,
I can walk away and come back later to finish it.

Let's try it out on that vase.

(Press [action] to close this message)
</d>
<d ID="7" init="false" goto="-">
Good job.

When you see an object that I might be able to use, 
walk up to it and check the action bar.
You might even find some special items or hidden rooms...

(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: Into the shadows"  levelx="5" levely="1" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:0:e3:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 1:0:0:0 1:0:0:1 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:1 1:0:0:1 1:0:0:1 1:0:0:1 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 0:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:3</e>
<e steal="true">5:10:1:2 5:10:0:0</e>	
<e>5:10:4:0</e>	
</events>
	
<enemies>	
<e type="1" xtile="2" ytile="3">0:2:3 1:2:0 </e>	
<e type="1" xtile="8" ytile="5">0:8:5 </e>
</enemies>

<loot>
<l>5:8:2:1</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="1">
Ok, we made it to the next room, pretty good for a rookie!

But this is the simple stuff, so don't sit back yet.
That statue over there looks expensive, let's go get it.


(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="-">
There are no walls to hide behind in this room,
so we'll have to use the shadow to our advantage.

When standing in the darkness, I won't be detected.
Remember, the shadow is a burglar's best friend.


(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: Rent-a-cop"  levelx="5" levely="2" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:4</e>	
<e steal="true">5:10:1:2 5:10:0:0</e>	
</events>
	
<enemies>	
<e type="2" xtile="1" ytile="7">0:1:4 0:9:4 0:9:7 0:1:7</e>
</enemies>

<loot>
<l>5:8:3:2</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="1">
Good job, we're starting to make some really nice money here.
But pay attention, things are getting more serious now!

A security guard is patrolling this room.


(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="2">
Like with the camera's before, I need to stay out of his line of sight.

Let's steal that fancy chalice over there.
Look at the color of the pedestal.
It's different from the ones we saw before.

(Press [action] to close this message)
</d>
<d ID="2" init="false" goto="3">
This means that the loot is better secured and will take longer to steal.

On the other hand it also means that it's more valuable and will sell for bigger bucks.


(Press [action] to close this message)
</d>
<d ID="3" init="false" goto="-">
After green pedestals, comes blue and then red.
Some burglars even claim that they have found other colors, but no one has ever stolen anything from them.

One thing is for certain though, if you do manage to get loot from a "rare" color pedestal, you'll be rich!

(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: Double trouble"  levelx="5" levely="3" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:1 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:5</e>	
<e steal="true">5:10:1:2 5:10:0:0</e>
</events>
	
<enemies>	
<e type="2" xtile="1" ytile="8">0:1:8 1:2:0 2:3:0 0:1:7 0:6:7 0:6:9 0:1:9</e>
<e type="2" xtile="9" ytile="8">0:9:8 1:0:0 2:3:0 0:9:9 0:4:9 0:4:7 0:9:7</e>
</enemies>

<loot>
<l>5:8:4:2</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="1">
You're getting better kid, keep it up.

There are 2 security guards patrolling this room.
They seem to be a bit smarter than the previous one.
Watch their movement pattern closely.


(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="-">
I can use the darkness to hide from them, but there's a catch.
If a guard walks into me he will detect me, even when I'm standing in the shadow!

Got it? Ok let's steal that diamond ring over there.

(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: Shut it down"  levelx="5" levely="4" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 3:0:a13:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 3:0:a14:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:1 1:0:0:1 1:0:0:1 1:0:0:1 1:0:0:1 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:0 22:1:0:0 6:0:e2:0 22:1:0:0 1:0:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:0 22:1:0:0 6:0:e2:0 22:1:0:0 1:0:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:6</e>	
<e>0:0:7:0</e>
<e action="Turn off">2:1:2:2 2:1:3:a15 5:4:3:0 5:4:2:2</e>
<e action="Turn off">8:1:2:2 8:1:3:a16 5:6:3:0 5:6:2:2</e>
<e action="Turn on">2:1:2:1 2:1:3:a13 5:4:3:e2 5:4:2:1</e>
<e action="Turn on">8:1:2:1 8:1:3:a14 5:6:3:e2 5:6:2:1</e>
<e steal="true">5:10:1:2 5:10:0:0</e>
</events>
	
<enemies>	
<e type="1" xtile="3" ytile="1">1:3:0 </e>	
<e type="1" xtile="7" ytile="1">1:3:0 </e>
<e type="2" xtile="1" ytile="7">0:1:7 0:9:7 0:9:9 0:1:9 </e>
</enemies>

<loot>
<l>3:8:1:2</l>
<l>7:8:2:2</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="1">
Alright this is where it starts to get tricky.
They have secured this room with laser detectors.

If anything goes through, the alarm will go off.
I either need to shut down the power or find a way around them.

(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="-">
See those power switches on the wall?
Try standing in front of them and pressing [action] to turn them off.

It might take some more effort, but then again we'll get twice the loot!

(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: A long way down" levelx="5" levely="5" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 1:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 2:0:e2:0 1:0:0:0 22:1:0:0 19:6:0:0 22:1:0:0 1:0:0:0 2:0:e3:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 19:6:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 20:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 19:6:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 19:6:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 20:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:7 </e>	
<e init="true">2:2:2:2 8:2:2:1 5:4:0:7 5:4:2:2 5:7:0:0 5:7:2:1</e>	
<e>8:2:2:2 2:2:2:1 5:7:0:7 5:7:2:2 5:4:0:0 5:4:2:1</e>
<e steal="true">5:10:1:2 5:10:0:0 5:7:0:7 5:7:2:2 </e>
</events>
	
<enemies>	
<e type="2" xtile="1" ytile="2">0:1:2 0:1:9 0:3:9 0:3:2</e>
<e type="2" xtile="9" ytile="9">0:9:9 0:9:2 0:7:2 0:7:9</e>
</enemies>

<loot>
<l>2:8:3:2</l>
<l>8:8:4:2</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="-">
Nice work, you're almost ready for the real thing!
Let's see if you can get me through this one.

It might be hard to see where I'm going over here, 
so remember to toggle the view with [walls].


(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: Boxed in" levelx="5" levely="6" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 1:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 19:6:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 19:6:0:0 1:0:0:0 22:1:0:0 1:0:0:0 22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 19:6:0:0 1:0:0:0 22:1:0:0 1:0:0:0 22:1:0:0 1:0:0:0 17:4:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 19:6:0:0 1:0:0:0 22:1:0:0 1:0:0:0 22:1:0:0 1:0:0:0 17:4:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 19:6:0:0 1:0:0:0 22:1:0:0 22:1:0:0 22:1:0:0 1:0:0:0 17:4:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 19:6:0:0 1:0:0:0 1:0:0:0 3:0:a13:0 1:0:0:0 1:0:0:0 17:4:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 18:5:0:0 18:5:0:0 18:5:0:0 18:5:0:0 18:5:0:0 18:5:0:0 17:4:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:e1:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
	
<events>
<e>5:1:4:7</e>	
<e steal="true">5:10:1:2 5:10:0:0</e>
<e action="Turn off">5:7:2:2 5:7:3:a14 0:0:8:1</e>
<e action="Turn on">5:7:2:1 5:7:3:a13 0:0:8:0</e>
</events>
	
<enemies>	
<e type="2" xtile="1" ytile="4">1:2:0 </e>
<e type="2" xtile="1" ytile="6">1:2:0 </e>
<e type="2" xtile="1" ytile="8">1:2:0 </e>
</enemies>

<loot>
<l>8:2:3:2</l>
</loot>

<props>
<p ID="A cardboard box">5:5:1</p>
</props>

<dialogs>
<d ID="0" init="true" goto="1">
You're doing great, we're almost there.

Sometimes we need to improvise a bit to get the loot.
Keep your eyes open, there's plenty of objects that can make our life as a burglar a lot simpler. 


(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="2">
You can pick up certain items by standing in front of them and pressing [action].
The item will then be added to my inventory at the bottom left of the screen.

These items can help us in all kinds of ways.

(Press [action] to close this message)
</d>
<d ID="2" init="false" goto="-">
You can cycle through the collected items with 
the [cycleL] and [cycleR] key.
To use an item press [useInv].

Remember, make good use of the environment when you're on the job.

(Press [action] to close this message)
</d>
</dialogs>
</level>

<level name="Training: The mission" levelx="5" levely="7" tilebase="1" treadmillspeed="1">
<tiles>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 7:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 1:0:0:0 22:1:0:0</r>
<r>22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0 22:1:0:0</r>
</tiles>
		
<enemies>	
</enemies>

<loot>
<l>5:5:3:5</l>
</loot>

<dialogs>
<d ID="0" init="true" goto="1">
This is it kid, there's what we came for.

Every mission, you will get an objective to steal a specific item. 
This item is of great value and will be located on a golden pedestal.

(Press [action] to close this message)
</d>
<d ID="1" init="false" goto="2">
If you manage to steal this item within the time limit,
the mission will be completed succesfully.

However, if you fail to steal it you will have to start over.


(Press [action] to close this message)
</d>
<d ID="2" init="false" goto="-">
Once you have stolen this item, you can end your mission any time you want by clickin on the "end mission" button at the bottom of the screen.

Don't be to quick to leave though, sometimes it pays off to have a good look around...

(Press [action] to close this message)
</d>
</dialogs>
</level>

</map>