<!-- 

		Flash Filmation Engine:
		
		This is an example of a definition file. Definition files contain media references, material definitions and object definitions.
		
		Media references are paths to resources that need to be loaded to work with the definitions in this file.
		
		Object definitions provide common info for types of objects, such as graphic resources they use and size.
		You can instantiate multiple instances of these definitions in your scenes.
		
		Material definitions are used in walls and floors.
		
		There is no limit on the amount of definitions you can have in a single XML, but it is a good practice to group
		similar elements objects in a single file, such as trees.xml, stonewalls.xml or furniture.xml
		
-->

<definitions>

	<!-- The MEDIA tag
	
			 The media tag is used to identify external swfs that contain the graphical resources referenced here.
			 This swf will be loaded on demand when the scene requests the media on them.
			 Multiple MEDIA tags are allowed  -->
      


	<!-- The MATERIALDEFINITION tag
	
			 The materialdefinition tag is used to define materials. Then these materials are applied to walls and floors.
			 Materials are limited to surfaces ( walls and floors )
			 
			 Attributes for this tag are:
			 
			 name: 	Used when instanstiating objects to refer to this definition
			 type:	Material type. At this moment 3 types are allowed:
			 				
			 				"tile" an image will be used and tiled to fill the surface
			 				"clip" a movieClip from your library will be used as material an scaled to fit each surface's dimensions
			 				"procedural" you specify a class that will be used as material. This class needs to implement the fEngineMaterial interface
			 				
			 The class that generates the material will receive a copy of the entire XML node. Therefore, if you write custom materials
			 you can add extra parameters to it and the custom class will be able to use them.

  -->
	<materialDefinition name="Ground" type="tile">
	
			<!-- 
			 
			 These TAGS apply to TILE and CLIP materials
			 
			 src:  export name of the symbol to use, an image fo "tile" materials and a movieClip for "clip" materials
			 bump: (optional) export name of the symbol to use as bumpmap. If none, this material is not bumpmapped
			
			 -->
			<diffuse>white</diffuse>
			<bump>Ground_bump</bump>
			
			<!-- This tag applies to PROCEDURAL materials -->
			<classname></classname>
	
	</materialDefinition>
	<materialDefinition name="Pad" type="clip">
	
			<!-- 
			 
			 These TAGS apply to TILE and CLIP materials
			 
			 src:  export name of the symbol to use, an image fo "tile" materials and a movieClip for "clip" materials
			 bump: (optional) export name of the symbol to use as bumpmap. If none, this material is not bumpmapped
			
			 -->
			<diffuse>pad_1</diffuse>
			<bump>Ground_bump</bump>
			
			<!-- This tag applies to PROCEDURAL materials -->
			<classname></classname>
	
	</materialDefinition>
	



</definitions>
